






Impulses – 3×3 II
Friday, October 27 2023
6:00 pm – 9:00 pm
V2_Lab for the unstable media
FREE entrance
In the second experiment prototype DECAY is introduced and prototype DISSONANCE in further tested with different programming, a control hub is set up to adjust the code live.
SCULPTURE – DISSONANCE, a hanging sculpture, playing with the tension between the delicate beauty of glass and the possibility of it breaking in response to sound. The sculptures hang on three fishing lines, underneath the sculptures there are round canvases (MDF) ⌀ 118 cm, raised by 10 cm. Each fishing line is attached an individuel moving part of the scupture and to a stepper motor, the rotation of which is controlled by sound measurements. The sculptures open and close due to the rotation of the stepper motor, causing them to move up and down.
[materials per sculpture] Transparant, blue and cyan Borosilicate Glass, ink, 3 NEMA stepper motors, 3 TB6600 stepper drivers, ESP32, microphone module, PolyLactic Acid (PLA).
SCULPTURE – DECAY is a crawling sculpture that moves over the canvas activated by the visitor’s movement. Two wirelessly communicating ESP modules enable the free movement of the sculpture. It is presented on a raised wooden canvas measuring 45 cm high ⌀ 118 cm. Four HCSR-04 motion sensors are placed under this canvas, each in a different direction. LED pixels on the bottom show a loading circle as long as there is no movement. When motion is detected, the sculpture responds by moving and the pixels light up on the side of the detected motion. The movement eventually causes the sculpture to fall from the raised canvas to a lower canvas ⌀ 240 cm on the ground, which visitors are allowed to walk over. The broken sculpture is replaced, and the cycle repeats.
[materials per sculpture] Transparant, cyan and blue borosilate glass, inkt, ESP32, 2 NEMA stepper motor, 2 A4988 drivers, PolyLactic Acid (PLA), diverse electronica.
[materials base] MDF, 4 HC-SR04 motion sensors, ESP32, LED pixel, diverse electronica.
‘Impulses’ is supported by V2_Lab and the Research & Development grant from the Centrum Beeldende Kunst Rotterdam.